I built a new quick environment In Unreal Engine 5 to showcase my character rig. Put some colored lights in to make it fabulous.
UE5 Sequencer using physics
I wanted to control multiple floating rocks with the same set of animation keys, so I could easily animate their movement synced to my original music track. I made this simple blueprint that enables physics to be controlled with the sequencer, making the rocks float upward or downward based on the music track.
This is the first time Ive just started making things in blueprints to achieve the desired effect, and succeeded. No tutorials guided me on this, I was simply using the tools available and got it to work. That's always an exciting moment. But then afterwards I get sleepy or hungry and stop working on it for months.